Post by Deleted on Jul 26, 2015 7:30:35 GMT
Rules of game production:
Meaning
-If you can’t bring anything meaningful to gaming, don’t even bother to publish. The market doesn’t need more sellout games with forgettable, low quality gameplay, no story, and/or bad art design. You can make money some other way, go get a job that will actually help someone if you can’t even put a little meaning into your game’s existence. A player should never be left with a feeling you had no reason to make the game.
Effort
-You have to TRY. Again, if you just want to grab some quick cash and scam a few morons, quit now. You are trying to make a meaningful impact. Remember this. Don’t cut corners.
Innovation
-Try to bring in something unique. Don’t just copy whatever is popular, you have to have your own vision for something new you wish to make a reality.
Immersion
-Every game should put you in its “world”, however big or small that is. You should never feel like you’re doing a basic action to get a basic reward. You’re not pressing a series of buttons to get an end screen, you’re running through a castle to save a princess!
Make what YOU want.
-Pandering to whatever is popular will NOT make a meaningful game. You’re not making a product, you are making artwork. And I don’t mean that in some pretentious way either. You are making a vision reality so that others may enjoy it, but if you don’t believe in the project, neither will the players.
Lasting
-A good game is popular in it’s own time. A great one remains popular. Don’t rely on new technology gimmicks or pop culture, because those things are trends that can die. If you want some easy money, I tell you for the last time to get off this guide, as it tells you to AVOID making a piece of commercialized garbage that will never survive time. Your game should even inspire others to build on it, or give players something that will stay with them their whole life.
Meaning
-If you can’t bring anything meaningful to gaming, don’t even bother to publish. The market doesn’t need more sellout games with forgettable, low quality gameplay, no story, and/or bad art design. You can make money some other way, go get a job that will actually help someone if you can’t even put a little meaning into your game’s existence. A player should never be left with a feeling you had no reason to make the game.
Effort
-You have to TRY. Again, if you just want to grab some quick cash and scam a few morons, quit now. You are trying to make a meaningful impact. Remember this. Don’t cut corners.
Innovation
-Try to bring in something unique. Don’t just copy whatever is popular, you have to have your own vision for something new you wish to make a reality.
Immersion
-Every game should put you in its “world”, however big or small that is. You should never feel like you’re doing a basic action to get a basic reward. You’re not pressing a series of buttons to get an end screen, you’re running through a castle to save a princess!
Make what YOU want.
-Pandering to whatever is popular will NOT make a meaningful game. You’re not making a product, you are making artwork. And I don’t mean that in some pretentious way either. You are making a vision reality so that others may enjoy it, but if you don’t believe in the project, neither will the players.
Lasting
-A good game is popular in it’s own time. A great one remains popular. Don’t rely on new technology gimmicks or pop culture, because those things are trends that can die. If you want some easy money, I tell you for the last time to get off this guide, as it tells you to AVOID making a piece of commercialized garbage that will never survive time. Your game should even inspire others to build on it, or give players something that will stay with them their whole life.